![]() Repeat until the trade is ready, then click "propose." Money and jail cards can be traded the same way. Highlight the first property to trade in the sender's inventory, then click on the player token in the inventory window of the player who will receive it. To make trades, double-click on players' tokens in the right-hand pane to open up their inventory window in the center of the board. (The purchase is locked in when the dice pass.) If more than one player tries to buy the last house(s) as part of the same turn, the game will auction them off instead. You can turn off the computer rolling on or off with F2 - consider doing so before accepting a trade if the housing stock is low, as the computer might buy all the remaining houses before you get a chance. It is impossible to hit the "collect rent" button fast enough if the computer rolls its own dice, so also check the "auto rent" box in the rules window. ![]() That's awesome, but I haven't been able to figure out how to undo it if you make a mistake, so proceed carefully.įor the quickest game: choose "official rules" (limited housing supply, no free parking bonus). Choosing to "save as default" in the options will save the changes permanently in a secret file that Internet Archive maintains for you. Doing that makes an entire game playable in about 10-15 minutes if you let the computer roll its own dice (but see below). I went into the options and turned off all the animations and sped the token movement up to max. Otherwise, you'll get a "thanks for your help, I can do it myself" message (that's the computer's response if you're trying to mortgage/build on its properties). To mortgage/build on a certain property, click on it on the board to highlight that square, then do your thing. (Learning the keyboard shortcuts helps keep things moving - they're shown on the dropdown menus). Hitting F1 at any time brings up the menu bar.
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